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What to say, good name pick :D

UWU

The low gravity coupled with those low friction ramps was oddly satisfying. I will say, though, that I couldn't really find the exit. This might be either my fault for lacking awareness or the game's fault for not giving enough guidance.

it is a small game so i had to make it easy to get lost in to increase the play time. and yes i kept it floaty because found it satisfying.

hint:

 exit is at the right end

well done. i had some fun with the game even tho i was confused at some points casue i couldnt find the way :D but it still was good

it was designed in a way that makes player lost because i like making player suffer (jk) XD

(+1)

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